Optimizing an Open World
Daniel Dickinson Daniel Dickinson

Optimizing an Open World

Methods, tips & tricks to render massive open worlds efficiently. This will change depending on the world you’re making, but here’s how I approached it in Sons of Ryke.

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Visually Scripted Content
Daniel Dickinson Daniel Dickinson

Visually Scripted Content

Visually scipted interactions, events & goals. The tool I use to setup, execute & save the state of almost all interactive content in Sons of Ryke including the tutorial, races, raids & so much more.

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