Optimizing an Open World
Methods, tips & tricks to render massive open worlds efficiently. This will change depending on the world you’re making, but here’s how I approached it in Sons of Ryke.
Meaningful GPU Instanced Rendering
Using GPU instancing over massive, vertically complex environments for more than just grass.
Visually Scripted Content
Visually scipted interactions, events & goals. The tool I use to setup, execute & save the state of almost all interactive content in Sons of Ryke including the tutorial, races, raids & so much more.